David Draiman of Disturbed


Level KXP Spells
123 456 789
TH
101-- --- ---+0
242-- --- ---+0
3821- --- ---+0
41632- --- ---+1
532321 --- ---+1
664332 --- ---+1
7128432 1-- ---+2
8256433 2-- ---+2
9512443 21- ---+2
101000443 32- ---+3
111300444 321 ---+3
121600444 332 ---+3
131900444 432 1--+4
142200444 433 2--+4
152500444 443 21-+4
162800444 443 32-+5
173100444 444 321+5
183400444 444 332+5
193700444 444 433+6
204000444 444 444+6
214300544 444 444+6
224600554 444 444+7
234900555 444 444+7
245200555 544 444+7
255500555 554 444+8
265800555 555 444+8
276100555 555 544+8
286400555 555 554+9
296700555 555 555+9
307000655 555 555+9
317300665 555 555+10
327600666 555 555+10
337900666 655 555+10
348200666 665 555+11
358500666 666 555+11
368800666 666 655+11
Race Adjustments:
StrDexConIntWisChr CmlAThpTHDiv
+3+0+0+4+2+5+0 +0+6+0÷1
Requisites:Str 10, Int 16, Wis 14, Cha 18, Class Slots 2, Race Slots 1
Alignment:Any C
HD/level:2d6
Weapon Prof.:
To Hit Table:Wiz
Save Table:2*War
Reference:Disturbed
Groups:Archetype, Warrior, Wizard
Complexity:CF=3
“It's impossible to utilize your right to free speech in the way you truly deserve and not suffer repercussions on any level.”
Counts as Human with 3 for 2 trading. Immune mind-effecting.
Knows Wizard, Warrior, and Disturbed spells. Int bonus to progression.
Spell Robed (-1SL) in Disturbed spells.
Level 1: 0, 2/reset: Convert a Disturbed song into a spell.
Level 2: 1M then 1V/s: Channel a spell as a bardic song (Recast each segment).
Level 17: Your bardic songs costs ½ M + ½ V/s instead and effect the entire room.
Disturbed Songs
SL Spell School Effect
N Avarice Disturbed Avarice (SL=N): Slay a target made of an unusual material of SN=N+1
N Conflict Disturbed Conflict (SL=N): You gain N ranger species enemys that must be spent on the same type of enemy
N Deify Disturbed Deify (SL=N): Lower a target's multiplier by N (N saves to succeed)
N Fire It Up Disturbed Fire It Up (SL=N): Wishoid for Pharmacist5 drug sphere spell of SL=N-1
N God of the Mind Disturbed God of the Mind (SL=N): Wishoid for a Chronomancy spell of SL=N-1
N Hell Disturbed Hell (SL=N): Can only be cast 1/reset. Summon a DL=N+2 demon with "If this dies, roll a random PC cataclysm on its owner"
N Midlife Crisis Disturbed Midlife Crisis (SL=N): Wishoid for a Illusionary Psi -17 power of SL=N-1 (powers can be disbelieved using this spell's DC)
N Old Friend Disturbed Old Friend (SL=N): Summon a DL=N-1 LG human rogue named Dexter Morgan with Mtg Deathtouch and SEL=1 Insane Schizoid
N Remnants Disturbed Remnants (SL=N): Can only be cast 1/reset. The next Disturbed spell you cast of SL=N-1 goes off in segment 11-N of next rd
N Serpentine Disturbed Serpentine (SL=N): Summon a DL=N-1 LN Succubus Demon
N The Animal Disturbed The Animal (SL=N): You gain a free Lycanthrope status racial adjective of divisor = N/10 while this is running
N The Curse Disturbed The Curse (SL=N): Wishoid for a Self-Destructor spell of SL=N-1
N The Eye of the Storm Disturbed The Eye of the Storm (SL=N): The next Disturbed spell you cast of SL=N-1 is forked
N The Infection Disturbed The Infection (SL=N): The next time your animal companion is dispelled, the source of the dispel is SEL=1 Diseased x(N+1)
N The Light Disturbed The Light (SL=N): Cure a SEL=N-1 status effect to gain a SEL=N positive status effect
N Violence Fetish Disturbed Violence Fetish (SL=N): All melee/ranged dmg in the room is multiplied x(N-1)
1Are You ReadyDisturbedAre You Ready (SL=1): You have Mindbar, TechR CL*100%, and Immune to ranger species enemy related abilities
1AsylumDisturbedAsylum (SL=1): CF=5: Escape from an Insane Asylum, Funny Farm, or similar
1CriminalDisturbedCriminal (SL=1): One target can't regenerate and the next time they are dropped, they are put out of misery
1DarknessDisturbedDarkness (SL=1): Divine Intervention (automatic). You are SEL=5 slain at the end of the rd and burn out your GGL pick
1DevourDisturbedDevour (SL=1): Can be cast 1/reset. You eat a slain or helpless target. You gain one of their abilities permanently
1Droppin' PlatesDisturbedDroppin' Plates (SL=1): You breathe EE=1 Music (dmg=current hp, fort half)
1FacadeDisturbedFacade (SL=1): You stay conscious past 0hp this rd. You are in SEL=1 Pain
1ForsakenDisturbedForsaken (SL=1): You cannot be ejected from your group if your race is the most common in that group
1IntoxicationDisturbedIntoxication (SL=1): One target is SEL=1 Drunk with great intoxication xEnough
1Leave It AloneDisturbedLeave It Alone (SL=1): Taunt an enemy. That enemy gets xCL dmg vs. you
1Loading the WeaponDisturbedLoading the Weapon (SL=1): If you have a breath weapon, you may spend 2 SL's from memorization to get another per day use of it
1Meaning of LifeDisturbedMeaning of Life (SL=1): 1bM, when you take "Enough" or more dmg, 1/rd: You gain a SEL=1 Insane roll instead
1Never WrongDisturbedNever Wrong (SL=1): Wishoid for a Psi 5 power of SL=N+1
1RiseDisturbedRise (SL=1): Subordinates you control get +1V action and immune fear
1RunDisturbedRun (SL=1): 1bM+1bP, when an enemy you have Legend Lore-ed is leaving your group: Assassination (HD limit ignored, 1/10 resistance)
1StupifyDisturbedStupify (SL=1): Stun and Eject a target from your group whose race is different than yours (reflex save)
1This MomentDisturbedThis Moment (SL=1): 1bM+1bP, after an enemy attacks you: Do an attack sequence on that enemy. If you hit, enemy is SEL=1 Prone and Wounded (as the weapon ability)
1TornDisturbedTorn (SL=1): Your melee and ranged dmg this segment is vile and enemys you attack become wounded (as the weapon effect)
1Two WorldsDisturbedTwo Worlds (SL=1): You get +1 alternate personality and 50% chance each segment to switch personalities
1VoicesDisturbedVoices (SL=1): You get +1 Alternate Personality while this is running. See Rian, Insanitarium Escapee for details
1You're MineDisturbedYou're Mine (SL=1): One target ally's healing spells are spell robed when targetting you
2A Reason to FightDisturbedA Reason to Fight (SL=2): Dispel possession from an evil source and gain Mtg Undying this segment
2BelieveDisturbedBelieve (SL=2): Dispel a geas/quest or atonment
2Just StopDisturbedJust Stop (SL=2): One target with a split or alternate personality is SEL=1 Stopped and can't use that personality
2Land of ConfusionDisturbedLand of Confusion (SL=2): One group becomes Confused
2LiberateDisturbedLiberate (SL=2): Create a psilink with CL targets of different alignments
2MistressDisturbedMistress (SL=2): 1bM, when you would receive lethal dmg: You have a 50% chance to choose a new animal companion
2No MoreDisturbedNo More (SL=2): -100% gp and you no longer have to pay your hirelings for as long as this is running
2Pain RedefinedDisturbedPain Redefined (SL=2): One targets senses are Mirage Arcana-ed as long as they are in SEL=1 Pain
2Perfect InsanityDisturbedPerfect Insanity (SL=2): You are SEL=1 Insane but ignore all detrimental effects by spending 1Z action per segment telling everybody about your psychotic tendencies
2Sacred LieDisturbedSacred Lie (SL=2): As you cast this spell, sacrifice any number of subordinates. Wishoid for an Illusion spell of SL=the number of sacrificed subordinates (max=CL)
2Save Our Last GoodbyeDisturbedSave Our Last Goodbye (SL=2): 1bM, when an ally is slain: You are SEL=1 Haunted by the slain ally's memory core (essence of consciousness)
2Sons of PlunderDisturbedSons of Plunder (SL=2): 1bM: Counter a Rock Music Sampler spell
2The GameDisturbedThe Game (SL=2): The next time you are affected by a mental domination or charm effect, the source of the effect is SEL=5 Slain at the end of the rd
2The NightDisturbedThe Night (SL=2): You get +10 AC and +4 Str as long as it is night out
3Already GoneDisturbedAlready Gone (SL=3): 1bM: Resurrect your summons if they were killed this segment
3Glass ShattersDisturbedGlass Shatters (SL=3): Target takes 7d6+2*Str bonus falling damage, SEL=3 Stunned, and SEL=1 Prone for 1d5 segments (Spell save)
3GuardedDisturbedGuarded (SL=3): Burn out an animal companion slot: +10*CL AC/+10*CL saves
3In Another TimeDisturbedIn Another Time (SL=3): Dispel Technology to one group
3MonsterDisturbedMonster (SL=3): One target is baleful illusionary death's door as spell (hp set to 0, can be disbelieved using this spell's DC)
3OverburdenedDisturbedOverburdened (SL=3): 1bM: The next time one target is slain, their soul is redirected to the Nine Hells
3PrayerDisturbedPrayer (SL=3): You have +1 GGL pick as long as you suffer from a negative status effect
3SickenedDisturbedSickened (SL=3): Charm Monster a target. You are SEL=1 Diseased as long as they are charmed
3StrickenDisturbedStricken (SL=3): You get +1 familiar and a random SEL=3 or less negative status effect while this is running
3Stronger on Your OwnDisturbedStronger on Your Own (SL=3): You get +(CL+2)/2 Str as long as you control no subordinates
3TyrantDisturbedTyrant (SL=3): Counter an effect from a [B] that just occured last segment (it is undone)
3Uninvited GuestDisturbedUninvited Guest (SL=3): 1bM, when a target is slain: You are SEL=1 Haunted by the slain target's soul
3WarriorDisturbedWarrior (SL=3): You get +2 Str, +1 attack/P, one free feat as long as you are holding a weapon
3Who Taught You How to HateDisturbedWho Taught You How to Hate (SL=3): You can use all your P actions this segment. Afterward, you are SEL=5 Slain
4A Welcome BurdenDisturbedA Welcome Burden (SL=4): CN subordinates summoned from a Rock Music Sampler spell you control get +1 offensive DL
4BoundDisturbedBound (SL=4): You are Immune shapechange/polymorph
4DecadenceDisturbedDecadence (SL=4): Destroy a target's soul (will save). You are in SEL=1 Pain
4DehumanizedDisturbedDehumanized (SL=4): One human target's soul is put on your plate as an offering (will save)
4EnoughDisturbedEnough (SL=4): Cast only after a group is slain this segment. One group rolls a morale check. If they fail, they are SEL=3 Paralyzed and their hearts are SEL=10 Broken (x"More than Enough")
4FearDisturbedFear (SL=4): Impotent Aura (Will save or ignore prepared effects)
4I'm AliveDisturbedI'm Alive (SL=4): You can't be charmed, dominated, polymorphed, or shapechanged as long as you are not slain
4MineDisturbedMine (SL=4): If an enemy enters your group, subordinates you control in that group may make 1 attack each against that enemy
4My ChildDisturbedMy Child (SL=4): One target's next clone won't stand up
4NumbDisturbedNumb (SL=4): Put one target's heart on your plate (+1 plate if you don't have one)
4RememberDisturbedRemember (SL=4): All spells/psi powers/attacks that one target suffered last segment is suffered again this segment
4SacrificeDisturbedSacrifice (SL=4): You get a free planar status racial adjective and "Each segment, sacrifice a summon or dispel this effect" while this is running
4Saviour of NothingDisturbedSaviour of Nothing (SL=4): One CE enemy is polymorphed into a warrior of equivalent DL
4The Best Ones LieDisturbedThe Best Ones Lie (SL=4): The next illusion spell you cast gives no save. If it already gave no save, then it is at 1/2 resistance.
4The Sound of SilenceDisturbedThe Sound of Silence (SL=4): Darkness and Silence as spell. Psilinks don't work and spells with verbal components can't be cast in the room
4This VenomDisturbedThis Venom (SL=4): All melee dmg in your group this round is vile. Each segment, each ally/enemy in your group gets+[x1] dmg
5DisturbedDisturbedDisturbed 3 (SL=5): Three CG non-divine targets put on SEL=6 Death Row
5ImmortalizedDisturbedImmortalized (SL=5): You and your allys get Heroism (+(11-HNCL)/3,round up to LVL) and subordinates get +1 offensive DL
5IndestructibleDisturbedIndestructible (SL=5): Your subordinates are SEL=9 indestructible and +1 offensive DL
5Inside the FireDisturbedInside the Fire (SL=5): Revive an ally who dropped this rd. You are SEL=5 Slain and revived with CL, HNCL, and LVL at 1/2 round down
5ParasiteDisturbedParasite (SL=5): Create a DL=1 virus that is SEL=8 "Combined" with one target. As long as they are combined, the target is SEL=5 Dominated (Mentally) by the virus
5Shout 2000DisturbedShout 2000 (SL=5): Mouth's P: Stun all targets in a group (Will save)
5WantDisturbedWant (SL=5): You can use 2M/s this rd. You can't use items, attack, or move this rd
5What Are You Waiting ForDisturbedWhat Are You Waiting For (SL=5): You have freedom of movement as spell and Hold Life. You can't use borrowed actions while this is running
6BreatheDisturbedBreathe (SL=6): 1bM: Counter an SEL=7 Escape attempt and slay the source
6ForgivenDisturbedForgiven (SL=6): 1bM, when you drop: Contingency - Slay Living
6I Still Haven't Found What I'm Looking ForDisturbedI Still Haven't Found What I'm Looking For (SL=6): One item you own has Dust of Disapearance, Nondetection, and Dimentional Anchor from enemy effects
6Open Your EyesDisturbedOpen Your Eyes (SL=6): You and your allys have True Sight
7DeceiverDisturbedDeceiver (SL=7): One non-caster target gets a free Vampire racial template this segment. You are SEL=2 Blind to that target
7Hold On to MemoriesDisturbedHold On to Memories (SL=7): One ally's memory core (essence of consciousness) doesn't disassociate from the multiverse after that ally dies
7InnocenceDisturbedInnocence (SL=7): Spells/Psi powers can't be SEL=9 insisted/objected to while this is running
7Watch You BurnDisturbedWatch You Burn (SL=7): Spend 7000gp: Mental Fury as spell. Afterward, you are SEL=5 Burned Out
8AwakenDisturbedAwaken (SL=8): SEL=9 Imprisonment and Trap the Soul a target that slayed/destroyed you this rd
8CrucifiedDisturbedCrucified (SL=8): SEL=9 Pawn a target (no save). You are SEL=7 Crucified. This doesn't drop the Pawn
8Legion of MonstersDisturbedLegion of Monsters (SL=8): One legion of enemys is SEL=1 Insane
8Living After MidnightDisturbedLiving After Midnight (SL=8): Can only be cast 1/d. You get access to a Magic item store for 1 rd. You have +1 tac move and green Dancing Lights as spell. After the run, then your SEL=8 Gone
8Warning SignDisturbedWarning Sign (SL=8): One group is Dominated (Mentally). If this is dispelled, the groups brains are destroyed
8WhoDisturbedWho (SL=8): When your next clone stands up, it is assigned a random truename, a random memory core, and polymorph to a random divide by one race
9Another Way to DieDisturbedAnother Way to Die (SL=9): Roll a random PC Cataclysm on one target (doesn't have to be a PC)
9HauntedDisturbedHaunted (SL=9): The next time a Special in the room is dispelled, you become SEL=1 Haunted by it effectively allowing you to carry it around being it's source item
9The Brave and the BoldDisturbedThe Brave and the Bold (SL=9): Cast only 1/d. Cast a CSL = 1 Hero Spell
10Down with the SicknessDisturbedDown with the Sickness (SL=10): Peel the Onion one target and polymorph it into a child version of itself (no save).
10DivideDisturbedDivide (SL=10): You are immune to SEL=8 Combined, SEL=7 Lost, and SEL=10 Broken
10Never AgainDisturbedNever Again (SL=10): The next time your race would be subject to Genocide as spell, it gets Capital O Objected
10Ten Thousand FistsDisturbedTen Thousand Fists (SL=10): As an additional cost to cast this spell, Capital P Plenty of subordinates you control must spend their P action. All x1 or less beings within sight of you are Capital S Stunned (XR to resist).
10The Vengeful OneDisturbedThe Vengeful One (SL=10): Summon a Unique DL=12 Angel of Death with flying, "Destruct Tech"-branded, and Immune mind-effecting that you comprehend and control